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Merit Badges
- Legend to identify Merit Badges
- 1910 British Merit Badges
- Square 1911 - 33
- Wide Crimped 1934 & 35
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Narrow Tan Crimped 1936 - 42
- Tan Heavyweight Cloth with Silk Embroidery and Printed Back 1936 - 37
- Tan Heavyweight Cloth with Silk Embroidery and Plain Back 1937 - 38
- Tan Lightweight Cloth with Silk Embroidery and Plain Back 1938 - 39
- Tan Lightweight Cloth with Cotton Continuous Loop Embroidery and Plain Back 1939 - 42
- Tan Lightweight Cloth with Cotton Lockstitch Embroidery and Plain Back 1939 - 42
- Blue Background 1942 - 46
- Wartime 1942 - 46
- Khaki Narrow Crimped 1946 - 59
- Green Twill Gauze Back 1960 - 68
- Fully Embroidered Merrowed Edge 1960 - 72
- Unprinted Plastic Back 1972 - 01
- Printed Plastic Back 2002 - Current
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Merit Badge Paper
- Merit Badge Applications
- Merit Badge Cards
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Merit Badge Pamphlets
- Type 1 White Cover - Rectangle Drawing On Cover
- Type 2 White Cover 5-375" x 8" Title at Top
- Type 3A Tan Cover - 200 Fifth Avenue
- Type 3B Tan Cover - 2 line address New York City
- Type 3C Tan Cover - 2 line address New York N.Y.
- Type 3D Tan Cover - 1 line address New York N.Y.
- Type 4 Standing Scout Cover
- Type 5A War Cover
- Type 5B Red and White
- Type 6 Photo-Red Cover
- Type 7 Full Photo Cover or Bulls-eye Cover
- Type 8 Full Photo - Green Stripe Cover
- Type 9 Full Photo - Red Stripe Cover
- Type 10A Blue Stripe - Logo above bottom blue stripe - FDL centered
- Type 10B - Blue Stripe in bottom of photo area. FDL to left of text
- Special Covers
- Boy Craft Helps
- Merit Badge Counselor's Guides
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Youth Position
- Junior Assistant Scoutmaster
- Senior Patrol Leader
- Assistant Senior Patrol Leader
- Patrol Leader
- Assistant Patrol Leader
- Troop Guide
- Scribe
- Quartermaster
- Instructor
- Chaplain Aide
- Den Chief
- Librarian
- Musician
- Webmaster
- Bugler
- Troop Historian
- Troop Representative
- Unit Representative
- Leadership Corps
- Honor Guard
- Leave No Trace Trainer
- Outdoor Ethics Guide
- Patrol Medallions
Fig. 1: Gaming-K-Front
- Embroidery: Rayon thread
- Border: Merrowed
Fig. 2: Gaming-K-Reverse
- Back: 100th Anniversary imprint
Item Name: Game Design 2014
Item ID: Gaming-K
Collector Rating: 1
Requirements January 2014 until January 2017
1. Do the following:
- Analyze four games you have played, each from a different medium. Identify the medium, player format, objectives, rules, resources, and steam (if relevant). Discuss with your counselor the play experience, what you enjoy in each game, what you dislike. Make a chart to compare and contrast the games.
- Describe four types of play value and provide an example of a game built around each concept. Discuss with your counselor of the reasons people play games.
2. Discuss with your counselor five of the following 17 game design terms. For each term that you pick, describe how it relates to a specific game.
Thematic game elements: story, setting, characters
Game play elements: play sequence, level design, interface design
Game analytics: difficulty, balance, depth, pace, replay value, age appropriateness
Related terms: single player vs. multiplayer, cooperative vs. competitive, turn-based versus real time, strategy vs. reflex versus chants, abstract vs. thematic
3. Defined the term intellectual property. Describe the types of intellectual property associated with the game design industry. Describe the intellectual property is protected and why protection is necessary. Define and give an example of a licensed property.
4. Do the following:
- Pick a game where the players can change the rules or objectives (examples: basketball, hearts, chess, kickball). Briefly summarize the standard rules and objectives and play through the game normally.
- Proposed changes to several rules or objectives. Predict how each change will affect gameplay.
- Play the game with one rule or objective change, observing how the player’s actions and emotional expenses are affected by the rule change. Repeat this process with two other changes.
- Explain to your counselor how the changes affected the actions and experience of the players. Discuss the accuracy of your predictions.
5. Design a new game. Any game medium or combination of mediums is acceptable. Record your work in a game design the book.
- Write a vision statement for your game. Identify the medium, player format, objectives, and theme of the game. If suitable, describe the setting, story, and characters.
- Describe the play value.
- Make a preliminary list of the rules of the game. Defined the resources.
- Draw the game elements.
You must have your merit badge counselor’s approval of your concept before you begin creating the prototype.
6. Do the following:
- Prototype your game from requirement 5. If applicable, demonstrate to your counselor that you have addressed player safety through the rules and equipment.
- Test your prototype with as many other people as you need to meet the player format. Compare the play experience to your descriptions from requirement 5b. Correct unclear rules, holes in th rules, dead ends, and obvious rule exploits. Change at least one rule, mechanic, or objective from your first version of the game, and describe why you are making the change. Play the game again. Record whether or not your change had the expected effect.
- Repeat 6b at least two more times.
7. Blind tester game. Do the following:
- Write an instruction sheet that includes all the information needed to play the game. Clearly describe how to set up the game, play the game, and in the game. List the game objectives.
- Share your prototype from requirement 6 with a group of players that has not played it or witnessed a previous playtest. Provide them with your instruction sheet(s) and any physical components. Watch them play the game, but do not provide them with instructions. Record your feedback in your game design notebook.
- Share your game design notebook with your counselor. Discuss the player reactions to your project and what you learned about the game design process. Based on your testing, determine what you like most about your game and suggest one or more changes.
8. Do ONE of the following:
- With your parent’s permission and your counselor’s approval, visit with a professional in the game development industry and ask him or her about his or her job and how it fits into the overall development process. Alternatively, meet with a professional in game development education and discuss the skills he or she emphasizes in the classroom.
- List three career opportunities in game development. Pick one and find out about the education, training, and experience required for the profession. Discuss this with your counselor. Explain why this profession might interest you.